Friday, February 14, 2014

Ready Reference: What Kind of Flower Is That?

It's Valentine's Day, so here are some ideas for flowers encountered in your game.

What Kind of Flower Is That? (d12)

  1. An ordinary but pretty flower. +2 to reaction rolls if presented to a sentient creature of the appropriate species and sexuality to be impressed.
  2. An ordinary but foul-smelling flower. -2 to reaction rolls generally if touched.
  3. An ordinary flower as in 1 above, but a PC is allergic. For the next 1d6 turns, the character is sneezing and all rolls are at -1. Stealth is impossible.
  4. An ordinary flower as in 1 above, but a PC is deathly allergic. Save vs poison or the character enters anaphylactic shock (Cure Disease or similar to negate). Death results within 1d6 turns of onset.
  5. The flower's petals can be used to create a mild poison (vomiting, penalties to action, etc.). Value is 1-10 GP per intact specimen.
  6. The flower's petals can be used to create a severe poison (death, ability score loss, etc.). Value is 50-100 GP per intact specimen.
  7. The flower creates a mild drug effect if dried and smoked. 5 GP per intact specimen.
  8. The flower is a powerful opiate. 15 GP per intact specimen.
  9. The flower's petals create a powerful hallucinogen. 25 GP per intact specimen.
  10. The flower is an ingredient in a magic spell. A wizard may pay up to 100 GP per spell level for an intact specimen.
  11. The flower is blessed or cursed (as per the spells), 50% chance of each.
  12. Making a tincture of the flower's petals has the following effect (roll 1d8 to determine effect, result is 1d6 doses):
    1. Raise/lower a random ability score by 1 point.
    2. Causes the imbiber to fall madly in love with the first person they see (follow the rules for Charm Person).
    3. Gives the imbiber visions as per Contact Higher Plane.
    4. Causes the imbiber to fall asleep until Remove Curse or similar spell is cast.
    5. Grants the effect of the spell ESP, Clairvoyance or Clairaudience (2 in 6 chance of each).
    6. Grants the ability to cause flowers of the same type to grow spontaneously from any soil.
    7. Permanently changes the color of the imbiber's eyes to match the flower.
    8. The imbiber slowly changes into a plant-human hybrid. After 3 months, movement is reduced by 75%, hit points by 50%, and there is no longer a need to eat. Requires Cure Disease to stop this process and Remove Curse to reverse it.

As a general rule of thumb, the flowers with special properties should have a 25% chance of being transported without significant damage. Tinctures should be unique per flower, not per type.

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